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Author: Jeremy Birn
ISBN : B0054RES7U
New from $26.00
Format: PDF
Posts about Download The Book Digital Lighting and Rendering (2nd Edition) [Kindle Edition] Free Download for everyone book with Mediafire Link Download LinkCrafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:
- Master Hollywood lighting techniques to produce professional results in any 3D application
- Convincingly composite 3D models into real-world environments
- Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
- Design realistic materials and paint detailed texture maps
- Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
- Render in multiple passes for greater efficiency and creative control
- Understand production pipelines at visual effects and animation studios
- Develop your lighting reel to get a job in the industry
Direct download links available for Digital Lighting and Rendering Free Download
- File Size: 6019 KB
- Print Length: 432 pages
- Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
- Publisher: New Riders; 2 edition (April 27, 2006)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B0054RES7U
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #376,733 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #38
in Books > Computers & Technology > Graphic Design > Rendering & Ray Tracing
- #38
in Books > Computers & Technology > Graphic Design > Rendering & Ray Tracing
Digital Lighting and Rendering Free Download
This book is amazing! It opened my eyes to so many things about lighting and rendering it's as if I've had a full course in lighting design, one in rendering, and some cinematography and color theory along the way. The best part is the way it keeps giving you new ideas, from other ways to add colors with different lights to tricks you can do in compositing.
The book is brilliantly simple, clear easy-to-understand writing throughout, even when describing very technical subjects like Polynomial Texture Mapping the author manages to keep the text readable, relevant, and useful, and he has lots of good pictures of things (renders, screenshots, diagrams, and photographic examples), to help pin down issues like the specific things to look for in adjusting subsurface scattering skin shaders. I've read the book cover to cover ~ and I'm going to be keeping it around my desk for years as a reference as well!
Most of the book is not software-specific, especially in terms of lighting techniques or creating texture maps the advice will work for anyone. The book only mentions 3D Studio Max (what I use) once in a while, and only has a few screenshots of settings in Max (along with lots of references to Maya, Renderman, Mental Ray et cetera) but still the whole book was completely useful to me, actually more useful because of its content than most of the software-specific books they keep cranking out with 3D Studio Max in the title.
The lighting challenge scenes are great, you have to download them yourself (there's no CD with the book...) but it's absolutely amazing that the author himself looked at my work and gave me feedback (spot-on feedback too!) when I posted my test render on the discussion forum.
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