Rating:

(2 reviews)
Author: Tony Mullen
ISBN : 1118036638
New from $5.89
Format: PDF, EPUB
Download for free books Prototyping Augmented Reality [Paperback] Free Download from 4shared, mediafire, hotfile, and mirror link
Learn to create augmented reality apps using Processing open-source programming languageAugmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it.
- Guides you through the emerging technology of Augmented Reality (AR)
- Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs
- Helps 3D artists and designers who want to move into the AR market but don't have programming skills
- Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more
- Explains how to interactively link 3D to physical, virtual, and streaming environments
Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.
Direct download links available for Prototyping Augmented Reality [Paperback] Free Download
- Paperback: 280 pages
- Publisher: Sybex; 1 edition (October 18, 2011)
- Language: English
- ISBN-10: 1118036638
- ISBN-13: 978-1118036631
- Product Dimensions: 0.7 x 7.5 x 9.2 inches
- Shipping Weight: 8.8 ounces (View shipping rates and policies)
Prototyping Augmented Reality Free Download
I bought this book a couple of weeks ago, I still haven't finished reading it, but so far i going great! it gives you a lot of information, a wide overview of augmented reality and its libreries and softwares all over the web, starting from scratch.
It gives you advices on wich way you may want to go deep depending on your needs and skills.
For those who want to develop AR applications, and not depend of a 3D/2D designer, this books is a for you. It combines the software development and the 3D modelling.
By Bruno
This is probably one of the best "hands on" book that interweaves smoothly complex technological subjects such as augmented reality, programming, 3D computer modeling and animation. I found the hardest part is the processing programming part to grasp but I knew nothing about programming before and I bought another book to be able to have more basic knowledge than what this book offers. This book is worth much more than it's monetary value since the author is slowly explaining in details each subject through projects and examples. However this is not a "coffee table" theory book, it does offer a thorough background about each software the reader will use; but the core importance of this book lies in the consequential small projects using FREE open source software to construct the augmented reality character presented at the cover of the book. If the reader isn't willing to spend considerable time to follow the book software tutorials using the computer then the book's substance will totally be wasted. I recommend this book to all game designers, 3D enthusiasts, 3D artists whether professionals or amateurs; they will learn things that probably only specific diverse courses teaches at university and college levels.
By DidoK
Download Link 1