Rating:

(3 reviews)
Author: Duncan Evans
ISBN : 0240525981
New from $30.51
Format: PDF, EPUB
Download electronic versions of selected books Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet [Paperback] Free Download from mediafire, rapishare, and mirror link
The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today.
Inspiration and technique meet here as you learn how to create every type of landscape from harsh desert savannahs to icy tundra. Using a blend of showcase images, step-by-step and long-form tutorials, you will be guided through the featured artist’s process so you can incorporate their techniques and workflow into your own projects. Not just another button-pushing manual or coffee table book, Digital Mayhem will help develop your critical eye for composition, choice of camera lens, lighting, rendering, and post production, allowing you to work more intuitively. With insight from some of the best digital artists in the world, Digital Mayhem will have you creating your own masterpiece in no time!
- Unique coverage on a variety of software allows you to hone your skills across different platforms.
- Illustrious and colorful artwork coupled with artist insight will both inspire and inform your creative decisions.
- Comprehensive companion website offers additional resources for you to further expand your skillset.
Books with free ebook downloads available Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet [Paperback] Free Download
- Paperback: 256 pages
- Publisher: Focal Press; 1 edition (November 11, 2013)
- Language: English
- ISBN-10: 0240525981
- ISBN-13: 978-0240525983
- Product Dimensions: 10.9 x 8.5 x 0.9 inches
- Shipping Weight: 2.2 pounds (View shipping rates and policies)
Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet Free Download
If you use VUE and do not mind an average of 2-3 hours per render than this book may be for you. The majority (75-80%) of the images were manufactured using VUE 10-11, with the classic noisy rocks, unrealistically sharp, and overly saturated look. Some of the renders are more successful than others, with good composition and artistry, others not so much. It seems that VUE renders all look the same. Unfortunately the info you would need to become a successful VUE artist is not really available in the short descriptions accompanying the images. Some of the artists showcased in this book used the usual production softwares including Maya, 3Ds, Softimage, Mudbox, and Zbrush and rely less on procedurally manufactured landscape, giving these images a more pleasant, sometime stylized look which was a welcome rest for my eyes (obvious bias here).
To date the CG community has really failed to provide to the wannabe cg artists for both feature and game production, a good reference for designing realistic or stylized natural organic 3D environments. Personally I would recommend the polycount forum for game and the Gnomon workshop DVDs for invaluable info in addition to the free and Famous VERTEX pdf available here: http://www.artbypapercut.com/
Hoping one day someone compile and good reference book for both game and feature artists.
By Joan d'Audiffret
The book is geared toward a Matte Painting field than 3D Modeling/Rendering. Of the better tutorials, it gets into the nitty-gritty of setting up your materials, your various render passes, but there are only a few of them in there. The lesser tutorials show you the settings for what they did and not really why they did it.
My main concern is that a good chunk of the showcase images look unrealistically CG'd--when the language of the elements don't align. Perhaps "Mayhem" is the correct term. It's a smattering of some good stuff with unpolished filler in between.
By lykanthrope
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