Rating:

(13 reviews)
Author: Scott Spencer
ISBN : 1118024338
New from $22.87
Format: PDF, EPUB
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Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.
- Guides you through artistic concepts to visualize your creature
- Walks you through the process of conceptualizing a creature in ZBrush
- Details techniques for using Photoshop to refine your design
- Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool
ZBrush Creature Design helps you bring your creature concepts to life.
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- Paperback: 384 pages
- Publisher: Sybex; 1 edition (May 8, 2012)
- Language: English
- ISBN-10: 1118024338
- ISBN-13: 978-1118024331
- Product Dimensions: 0.8 x 8 x 10 inches
- Shipping Weight: 2.3 pounds (View shipping rates and policies)
ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games Free Download
Although I've used Zbrush for about two years now, and am fairly familiar, I haven't used it consistently enough to be incredibly savvy. I was hoping to find a book that not necessarily introduced me to Zbrush, but provided better methods of how to go about anything affiliated with Zbrush (sculpting, texturing, lighting, re-topology, posing.) Spencer provided quick tutorials on how to do a few of these things, but not as many I as I was hoping. I suppose that is partly my fault, seeing as the subtitle is "Creating Dynamic Concept Imagery for Film and Games." I believe many who are in search of a character/creature modeling resource, this is likely not ideal for you. I think it's awesome for someone who is a skilled modeler but primarily a concept artist, because it allows one to integrate Zbrush sculpting and Photoshop painting into one. However, this book was one if not the top-rated Zbrush resource, which I think is deceiving for people who, like me, desire a greater understanding of Zbrush alone.
By Ariel Elliott
This book doesn't really have anything to do with zbrush. Ive went through it front to back a few times. Its more of a general book on how creatures should look. Stuff like gesture lines etc, basic art school stuff.
I was really hoping for a book that actually helps you make this stuff in zbrush.
To everyone else, I would save my money and just get a digital tutors subscription.
I think one of my college instructors must be friends with Scott, because we all had to order this book, and we didn't open it the whole semester. Bummer...
EDIT=
I must edit this to correct my review a little further, i guess its kind of vague.
What I mean by this review, is that if you are a beginner or intermediate zbrush artist, this will not really help you.
However, if you know your way around zbrush, this book would be great. It will tell you how to accomplish a certain look, but it will by no means tell you how to do it.
It might say, "add a little more bust to add more form" but it will not tell you what tools, or how to do it.
But if you have taken any college level art courses, or have any fundamentals of design knowledge, this book will not help you.
As I stated earlier, this is more of a book on how to get the right gesture lines, and "pose" your creature for a glamour shot. Not an actual "how to create characters in zbrush" as the title leads you to believe.
If this is your first Scott Spencer book, I would highly recommend the 2nd edition of character creation first. I found it easier for a beginner to grasp
By Jordan
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