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Author: David Gelphman
ISBN : B005Q9C8HI
New from $57.05
Format: PDF, EPUB
Download file now Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) [Kindle Edition] Free Download for everyone book mediafire, rapishare, and mirror link Written by members of the development team at Apple,
Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text.
Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.
* This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model.
* It contains the latest on programming with Quartz for Mac OS X version 10.4.
* Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz.Download latest books on mediafire and other links compilation Programming with Quartz: 2D and PDF Graphics in Mac OS X Free Download
- File Size: 16410 KB
- Print Length: 704 pages
- Publisher: Morgan Kaufmann; 1 edition (July 26, 2010)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B005Q9C8HI
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #368,603 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #62
in Kindle Store > Kindle eBooks > Computers & Technology > Hardware > Macs - #93
in Kindle Store > Kindle eBooks > Computers & Technology > Operating Systems > MacOS
- #62
in Kindle Store > Kindle eBooks > Computers & Technology > Hardware > Macs - #93
in Kindle Store > Kindle eBooks > Computers & Technology > Operating Systems > MacOS
Programming with Quartz: 2D and PDF Graphics in Mac OS X Free Download
If you develop for Mac OS X and you do any 2D graphics programming in Quartz 2D or the Cocoa graphics APIs, you need this book. The table of contents isn't available here at the moment but (trust me on this) this book covers it ALL as far as Quartz 2D is concerned. The authors cover everything: basic Quartz 2D drawing (from Carbon, Cocoa, and Python!), the Quartz drawing model (coordinate systems, transforms, paths, color spaces, etc.), drawing images and text, plus drawing and inspecting PDF content. I'll hit a few highlights in my comments below.
Throughout the book, they've made it a point to cover which APIs are available in which versions of Mac OS X, a godsend if you're delivering apps that must support multiple OS versions but you'd still like to take advantage of the latest features when possible. Where the OS allows, they even explain how to emulate some of the new convenience APIs on older OSes.
Each chapter ends with an extensive list of references (sample code, headers, specifications, and more from Apple, Adobe, and others) to help you find further information, in case you need more detail on a particular topic.
For text drawing, an area in which Quartz 2D provides only a low-level API, the authors explain how to properly use the facilities available in the higher-level frameworks (Carbon and Cocoa).
For those of you coming from QuickDraw, there's a short section specifically targetted at replacing CopyBits (in addition to the chapters on image drawing and offscreen caching).
Near the end of the book, there's an invaluable chapter on how to optimize and debug your drawing code.
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